{"id":4512,"date":"2021-03-10T07:24:31","date_gmt":"2021-03-10T07:24:31","guid":{"rendered":"http:\/\/www.obilesky.com\/2021\/03\/10\/dying-light-2-will-be-even-scarier-thanks-to-ray-tracing\/"},"modified":"2021-03-10T07:24:31","modified_gmt":"2021-03-10T07:24:31","slug":"dying-light-2-will-be-even-scarier-thanks-to-ray-tracing","status":"publish","type":"post","link":"https:\/\/game8k.com\/?p=4512","title":{"rendered":"Dying Light 2 will be even scarier thanks to ray tracing"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/pic.obilesky.com\/game\/0815\/rfli4cayp4f.jpg\"><\/p>\n<p> System Requirements <\/p>\n<p> Optimum 1080p PC Build <\/p>\n<p>Low vs Ultra Screenshots<\/p>\n<p>GPU Performance Chart<\/p>\n<p>CPU List That Meet System Requirements<\/p>\n<p>GPU List That Meet System Requirements<\/p>\n<p>Comments <\/p>\n<p>Dying Light 2 <\/p>\n<p>PC Demand<\/p>\n<p>N\/A <\/p>\n<p>Rate this game<\/p>\n<p>User Rating<br \/>\n8.62<\/strong> user review score. Average score out of 10, based on 90 review scores&#8221; style=&#8221;background: #4db53c&#8221;&gt;<br \/>\n8.62 <\/p>\n<p>Ok<\/p>\n<p>Not Ok<\/p>\n<p><button id=\"ors-thumb-up-23344\" class=\"thumb-btn-23344 thumbUpClean    js--tooltip-item\" data-thumb-val=\"1\" title=\"I think Dying Light 2 is well optimised\" data-gid=\"23344\"><\/p>\n<p><\/button><\/p>\n<p><button id=\"ors-thumb-down-23344\" class=\"thumb-btn-23344 thumbDownClean    js--tooltip-item\" data-thumb-val=\"-1\" title=\"I think Dying Light 2 is not well optimised\" data-gid=\"23344\"><\/p>\n<p><\/button><\/p>\n<p>Optimisation<br \/>\n7.8<\/strong> optimisation score. Average rating, based on 73 user ratings&#8221; style=&#8221;background: #4db53c&#8221;&gt;<br \/>\n7.8 <\/p>\n<p>More developers are taking advantage of ray tracing technology thanks to the upcoming next-gen consoles that will support it. Though it doesn\u2019t always just have to make a game more realistic or \u2018prettier\u2019, in fact it can greatly enhance the game\u2019s atmosphere and tone if implemented correctly, and it seems that Techland, creators of\u00a0the hit Dying Light and\u00a0upcoming Dying Light 2, feels the same way.<\/p>\n<p>In a recent interview to the press, Tomasz Sza\u0142kowski stated that Dying Light 2 will make use of the ray tracing support in next-gen consoles and make the experience even scarier. DL2 is being developed with their in-house C-engine and will be Techland\u2019s largest game so far using it.<\/p>\n<\/p>\n<p>&#8220;<em>It is very important for us to achieve our ambitions in terms of graphics, which is why this will be the first Techland production to support ray tracing. We are implementing it in cooperation with Nvidia [on PC] and using the latest achievements in this domain.<\/em>&#8220;<\/p>\n<p>He goes into more detail about how ray tracing improves graphical fidelity by simulating light more realistically, how even the shadows from clouds in sunny weather look more realistic because the technology actually takes into account the size of the sun. But more than that, it can make the game even more terrifying by enhancing immersion. Sza\u0142kowski went on to explain how Dark Zones are improved by ray tracing:<\/p>\n<p><ins class=\"adsbygoogle scrolling-ad-item\" data-ad-client=\"ca-pub-0052787453283862\" data-ad-slot=\"2741061911\"><\/ins><\/p>\n<p>&#8220;<em>Dark Zones are an important element of our game, which is why we are experimenting with secondary illumination (reflected off surfaces) from artificial light sources (such as the player&#8217;s flashlight), which will make the experience of exploring these regions even more intense.<\/em>&#8220;<\/p>\n<p>So it looks like Dying Light 2 will be supporting a very interesting use of ray tracing. Instead of the traditional \u2018simulated light rays for more accurate lighting, shadows and reflections\u2019, they\u2019ll actually be using the technology as a game mechanic. Imagine shining a UV light on a reflective wall to daze the zombies before you even see them? Or even just being able to see around corners or under doors thanks to reflective surfaces.<\/p>\n<p>What do you think? How will ray tracing impact the gameplay? What will this mean for those who can\u2019t experience it due to hardware constraints? Let us know your thoughts!<\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List&#8230;<\/p>\n","protected":false},"author":1,"featured_media":4513,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[337,338,272,2183,273],"class_list":["post-4512","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news","tag-dying","tag-light","tag-ray","tag-scarier","tag-tracing"],"_links":{"self":[{"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/posts\/4512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4512"}],"version-history":[{"count":0,"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/posts\/4512\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/media\/4513"}],"wp:attachment":[{"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4512"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}