{"id":2889,"date":"2020-08-15T07:35:56","date_gmt":"2020-08-15T07:35:56","guid":{"rendered":"http:\/\/www.obilesky.com\/2020\/08\/15\/gears-5-most-important-graphics-options-every-setting-benchmarked-2\/"},"modified":"2020-08-15T07:35:56","modified_gmt":"2020-08-15T07:35:56","slug":"gears-5-most-important-graphics-options-every-setting-benchmarked-2","status":"publish","type":"post","link":"https:\/\/game8k.com\/?p=2889","title":{"rendered":"Gears 5 Most Important Graphics Options &#8211; Every Setting Benchmarked"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/pic.obilesky.com\/game\/0211\/dgatihn5bot.jpg\"><\/p>\n<p> System Requirements <\/p>\n<p>Low vs Ultra Screenshots<\/p>\n<p>GPU Performance Chart<\/p>\n<p>CPU List That Meet System Requirements<\/p>\n<p>GPU List That Meet System Requirements<\/p>\n<p>Comments <\/p>\n<p>Gears 5 <\/p>\n<p>PC Demand<\/p>\n<p>#100+ <\/p>\n<p>Rate this game<\/p>\n<p>User Rating<\/p>\n<p>8.47 <\/p>\n<p>Ok<\/p>\n<p>Not Ok<\/p>\n<p><button id=\"ors-thumb-up-35640\" class=\"thumb-btn-35640 thumbUpClean   \" data-thumb-val=\"1\" title=\"I think Gears 5 is well optimised\" data-gid=\"35640\"><\/p>\n<p><\/button><\/p>\n<p><button id=\"ors-thumb-down-35640\" class=\"thumb-btn-35640 thumbDownClean   \" data-thumb-val=\"-1\" title=\"I think Gears 5 is not well optimised\" data-gid=\"35640\"><\/p>\n<p><\/button><\/p>\n<p>Optimisation<\/p>\n<p>8.8 <\/p>\n<p>Like the grizzled marines which adorn its cover, Gears of War has become a veteran of the gaming scene. Busting onto the scene with the Xbox 360, when the notion of a cover shooter was fresh, we&#8217;re not onto our fifth mainline Gears title. Gears 5 doesn&#8217;t stray too far from what its fans love, but it does expand its horizons somewhat with open-plan levels and some of the most gorgeous vistas we&#8217;ve ever laid eyes on. It&#8217;s the sort of shooter rollercoaster which is built to please the eyes as much as itch your trigger finger, and can look fantastic with the right PC hardware behind it.<\/p>\n<p>Here&#8217;s every advanced graphics setting found in Gears of War 5 PC, benchmarked and tested for their Frames Per Second performance hit. Using the chart below you can find out just how demanding each setting is. Along with this, we&#8217;ve given priority scores based on how important we believe it is to enable these graphics options, or how important they are to keep an eye on.<\/p>\n<h3>Gears 5 System Requirements<\/h3>\n<\/p>\n<p>For the benchmark results below we used a PNY GeForce GTX 2060 6GB, an Intel Core i7-5820K processor clocked @ 4.2 GHz, and 16GB DDR4 memory.<\/p>\n<h2><strong>Gears 5 Graphics Options Performance Breakdown<\/strong><\/h2>\n<p>The further right the bar goes, the more demanding the graphics option is when switching from Low to Ultra. In the case of Tiled Resources, the bar actually goes left as enabling this graphics setting improves performance.<\/p>\n<p><ins class=\"adsbygoogle scrolling-ad-item\" data-ad-client=\"ca-pub-0052787453283862\" data-ad-slot=\"2741061911\"><\/ins><\/p>\n<p><img decoding=\"async\" class=\"blog-expandable-img\" src=\"http:\/\/pic.obilesky.com\/game\/0211\/khyrm4dq2z5.png\" title=\"Gears 5 Graphics Options Performance Breakdown\" style=\"margin-left: auto;margin-right: auto\"><\/p>\n<p>\u00a0<\/p>\n<h3><strong>Gears 5 Graphics Settings<\/strong><\/h3>\n<p>Gears 5 comes with a thoroughly comprehensive range of graphics settings. Possibly some of the most detailed we&#8217;ve seen, in fact, comprising some 28 distinct advance graphics settings around with. That&#8217;s excluding video options as well, such as Field of View, frame rate caps, V Sync, resolution scaling and more.<\/p>\n<h3><strong>Character Texture Detail<\/strong><\/h3>\n<p>Set the size of texture maps used for characters and weapons in Gears 5. Recommend you set to at least Medium.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>World Texture Detail<\/strong><\/h3>\n<p>Sets the size of texture maps used for all aspects of the world. Recommend you set to at least High.<\/p>\n<p>Performance Impact &#8211; 3\/5<\/p>\n<p>Priority &#8211; 3\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Effects Texture Detail<\/strong><\/h3>\n<p>Sets the size of texture maps used for visual effects in Gears 5. Affects aspects such as flame effects.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Cone Step Mapping<\/strong><\/h3>\n<p>This setting adds depth to surfaces based on the distance from the player. Recommend you set to at least Medium.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 3\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Texture Streaming<\/strong><\/h3>\n<p>Controls the rate at which textures are streaming in. Set this setting lower to reduce memory usage on your video card. However, this will cause textures to load in slower.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 4\/5<\/p>\n<h3><strong>Texture Filtering<\/strong><\/h3>\n<p>Texture filtering, or anisotropic filtering, enhances the image quality of textures view at oblique angles by reducing blur and preserving texture detail. Doesn&#8217;t have much visual impact until 8x Anisotropic.<\/p>\n<p>Performance Impact &#8211; 3\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<h3>Character Level of Detail\u00a0<\/h3>\n<p>Adjust the complexity of characters based on distance from the player.\u00a0<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>World Level of Detail<\/strong><\/h3>\n<p>Adjusts the complexity of the world in Gears of War 5 based on the distance from the player. Set this lower and more instances of pop-in will occur.<\/p>\n<p>Performance Impact &#8211; 1\/5<\/p>\n<p>Priority &#8211; 4\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Foliage Level of Detail<\/strong><\/h3>\n<p>This setting adjust the distance at which grass and other foliage will be drawn into the world. As with World LoD, setting this to lower settings will cause grass to fade in, in front of the player. Recommend you set to at least Medium<\/p>\n<p>Performance Impact &#8211; 2\/5<\/p>\n<p>Priority &#8211; 3\/5<\/p>\n<h3><strong>Animation Quality<\/strong><\/h3>\n<p>Simple enough this one, it adjusts the quality of the animation. Performance mode will reduce the animation fidelity while Best will increase the animation quality. Set to Auto mode to dynamically change based on your performance targets.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 1\/5<\/p>\n<h3>Dynamic Shadow Quality\u00a0<\/h3>\n<p>This setting affects Gears 5&#8217;s visual fidelity of dynamic shadows. On lower settings, shadows will be of lower quality or sometimes removed entirely. Set to High for a good balance between visuals and performance hit.<\/p>\n<p>Performance Impact &#8211; 4\/5<\/p>\n<p>Priority &#8211; 4\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Capsule Shadow Quality<\/strong><\/h3>\n<p>A new one by us, capsule shadow quality adjusts the quality of soft shadows producer by characters in indirectly lit areas. Difficult to discern much of a difference above Medium, although there&#8217;s practically no performance hit on our test system anyway.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Ambient Occlusion Quality<\/strong><\/h3>\n<p>This setting generates contact shadows where the edges of two objects meet. This option isn&#8217;t as demanding in Gears 5\u00a0 as it is in some other AAA titles but it looks great on High and above.<\/p>\n<p>Performance Impact &#8211; 2\/5<\/p>\n<p>Priority &#8211; 4\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Ambient Occlusion Intensity<\/strong><\/h3>\n<p>Directly tied into the the setting above, Ambient Occlusion Intensity affects how intense the shadows are when generated by screen space ambient occlusion. We found it best to just leave it at the default of 9.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 0\/5<\/p>\n<h3>Tessellation<strong>\u00a0Quality<\/strong><\/h3>\n<p>Dynamically modifies the detail level on the ground based on the distance from the player. Fairly demanding but it looks fantastic on High and Ultra, particularly in the snow.<\/p>\n<p>Performance Impact &#8211; 3\/5<\/p>\n<p>Priority &#8211; 4\/5\u00a0<\/p>\n<h3><strong>Volumetric Fog Quality<\/strong><\/h3>\n<p>The performance hit of this setting is obvious heavily dependant on the amount of fog in any given scene. Barely any difference between Low and Ultra so feel free to keep this low.<\/p>\n<p>Performance Impact &#8211; 1\/5<\/p>\n<p>Priority &#8211; 0\/5<\/p>\n<h3><strong>Screen Space Reflections<\/strong><\/h3>\n<p>Reflects dynamic objects within the world that are visible on-screen. This setting looks really great on High and above.<\/p>\n<p>Performance Impact &#8211; 1\/5<\/p>\n<p>Priority &#8211; 4\/5<\/p>\n<h3><strong>Refractions<\/strong><\/h3>\n<p>Time for a brief physics class. Refractions cause light to appeared warped and distorted as it travels through transparent objects such as glass, ice or water.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<h3><strong>Particle Spawn Rate<\/strong><\/h3>\n<p>Adjusts the spawn rate for certain particle effects. The higher the number, the more particle effects there are in Gears 5. Not overly noticeable, to be honest, but just shift this one up as high as you feel comfortable with.<\/p>\n<p>Performance Impact &#8211; 2\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Bloom Style<\/strong><\/h3>\n<p>Gears 5 has two types of bloom &#8211; Standard and Anamorphic. Standard bloom spreads equally in all directions while anamorphic bloom is stretched at the sides. I found anamorphic a little too distracting.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 0\/5<\/p>\n<h3>Bloom Quality<\/h3>\n<p>Simulates the glow effect of light sources within the world. It hurts the eyes a little but it certainly looks nice.<\/p>\n<p>Performance Impact &#8211; 1\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<h3><strong>Lens Flare Quality<\/strong><\/h3>\n<p>Simulates the visual effect produced by bright light sources when viewed through a lens. The lower the setting, the less intense the effect. Requires bloom to be anbled. Medium is, well, the happy medium for this particular setting.<\/p>\n<p>Performance Impact &#8211; 1\/5<\/p>\n<p>Priority &#8211; 1\/5<\/p>\n<h3>Depth of Field\u00a0<\/h3>\n<p>This blurs the scene based on the distance from the camera&#8217;s focal point. A matter of taste. although I believe it looks decent.<\/p>\n<p>Performance Impact &#8211; 2\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<p>\u00a0<\/p>\n<h3><strong>Sub Surface Scattering<\/strong><\/h3>\n<p>This setting simulates light passing through objects and is used in Gears 5 to affect the quality of the characters&#8217; skin. Not to be confused with ray tracing. Barely noticeable during gameplay.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 1\/5<\/p>\n<h3>Motion Blur\u00a0<\/h3>\n<p>Motion Blur is a divisive one. I don&#8217;t personally mind it and usually leave it unless it&#8217;s particularly offensive. In Gears 5 it looks great provided you don&#8217;t increase the intensity too much.<\/p>\n<p>Performance Impact &#8211; 2\/5<\/p>\n<p>Priority &#8211; 2\/5<\/p>\n<h3><strong>Motion Blur Intensity<\/strong><\/h3>\n<p>Adjusts the intensity of Motion Blur in Gears 5.<\/p>\n<p>Performance Impact &#8211; 1\/5<\/p>\n<p>Priority &#8211; 0\/5<\/p>\n<h3><strong>Sharpening<\/strong><\/h3>\n<p>Sharpens the detail of textures in the scene. Over-sharpening edges can lead to aliasing effects. Comes down to personal preference.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority &#8211; 1\/5<\/p>\n<h3>\u00a0<\/h3>\n<h3><strong>Tiled Resources<\/strong><\/h3>\n<p>Tiled Resources improves texture streaming efficiency by optimising texture loads into VRAM. Certain older hardware may not support it but if you can enable, do it. Turning this setting off caused a drop in frame rate in Gears 5 as well as significant hitching.<\/p>\n<p>Performance Impact &#8211; 0\/5<\/p>\n<p>Priority 5\/5<\/p>\n","protected":false},"excerpt":{"rendered":"<p>System Requirements Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements&#8230;<\/p>\n","protected":false},"author":1,"featured_media":2890,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[321,254,279,320,844],"class_list":["post-2889","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news","tag-benchmarked","tag-gears","tag-graphics","tag-important","tag-setting"],"_links":{"self":[{"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/posts\/2889","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2889"}],"version-history":[{"count":0,"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/posts\/2889\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=\/wp\/v2\/media\/2890"}],"wp:attachment":[{"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2889"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2889"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/game8k.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2889"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}